Apsides Archipelago Monthly: June 2025


“The Apsides Archipelago may be small, but all sorts of things happen here!”

Howdy! I’ve decided to try my hand at a monthly devlog, starting each month by going over the things I’d done the previous month. So let’s get started!

General Notes:

Things went slower in the art department last month, as I’d expected. There were (and probably still are, honestly) other art related things that I prioritized, so I did what I could for Omen of Apsides outside of the art! The Prologue’s looking clean in my story document, all the scenes are pretty much final. I did change one future stage in the prologue entirely since last time, and it worked out better for the story!

I also changed the name of the Astral Observatory from the current demo to Planetarium. Since it’s an actual planetarium now, that’s changed the building’s structure, fleshing it and the Apsis Isle out a bit more. Just letting yall know the name change early on.

Floor Plans:

Something I decided to do after the demo was start, well, really planning out what each area will look like. For the demo, my map-making process went “Rough sketch with the SRPG Studio default assets, then make the full map”. That worked! But I could make the process a little smoother. Now I’ve added a Floor Plan phase before the SRPG Rough Sketch, which has been helping my brain out a lot. Here’s the floor plans for the interior of the Planetarium and the exterior of the first dungeon. The latter also serves as a battle stage, but maybe not when you expect it…

Floor Plan_InteriorShrine Entrance Floor Plan

(The icons used in these images are from game-icons :])

Concept Art:

Lastly, I’m considering dropping off some concept art or reference sheet art for at least 1 character each update! Starting with Luneres!

imageLuneres 1Sig

He’s become much more shark-like over time! He wasn’t even planned to be part Shark Seikyr in the first place. I can’t remember what made me go for it, but I’m happy I did! It’s added a lot of specific things to him as a person, like how he lives being only part sharkperson, including things like breathing and foods. Though as we’ll learn later in the story, that’s certainly not the only thing that had a major impact on Luneres growing up…

Anyway completely unrelated, here’s some ROUGH doodles of another character! Arnam, Luneres’ (shark) dad. He’s actually one of the first characters who’ll show up in the game, so before the year’s over… I do need to get his design in line.

OC_Sea Omen Arnam

OC_Sea Omen Arnam Great White Shart

Thanks for reading! It may be a few months before I’m ready to start showing in-game screenshots, but I hope this update was nice enough :+1:!

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