[Devlog 3: July 2021] *Customizing sfx* *Customizing sfx*
Howdy! So, it’s the end of July… time for the next devlog! This time, I just want to talk about what I have and have not done!
In the last log, I said that by the middle of June, I would have a video of one of the scenes+battles, recreated with the custom sprites I’d made.
That absolutely didn’t happen.
Same with most of the other things I said I would do at the end of the previous log. Most plans from the last devlog are being held off to an unknown date, since I wanted to change focus. I hadn’t realized it, but I’d gotten burnt out of character sprite making much quicker than I’d thought. Figured I’d be able to push out these battle graphics pretty quick and THEN take a break from sprites, but that happened much sooner.
In short, I felt like I wasn’t getting enough of the actual game made, and was also getting burnt out with custom character assets. I apologize for that.
Though I haven’t completely dropped asset-making for the time being.
Custom background assets are another thing entirely. These assets are something that I’m going to be working on rather slowly, since placeholders got my back until I’m ready to put these things in, but yeah! I figured I should see how making my own background assets goes...
Oh, and I DID make a short video of the progress in the Character Selection Scene, which can be found here: [LINK]
Now, I’ve also thought a lot about what I want the Final Demo to cover. I have an idea of what I want, and I plan to release the final demo some time next year. I can’t give an exact date, but just know that I’m lining up the Final Demo’s release to be pretty close to the full game’s release. My ideal is that the release of both will be only a few months apart.
...And I believe that’s it for this log’s updates. There wasn’t much to talk about or show upfront, but that’s mostly because I’ve been working on behind-the-scenes database stuff these past two months. Speaking of, I’ve actually held a few dev streams over the past two months. If you’re curious, that can be found here [LINK].
I try to post Devlog streams at least once a month, and I always announce them on my dev twitter. I also post smaller bits of progress (like rough character dialogue) on my dev twitter. ...I would put a link here, but I already linked to it a few paragraphs ago.
...Alright, well, the end of September is the next log! I’ll be back in classes by then, so I can’t make any promises as to what will and won’t be there, but I hope to be back with some nice things to show!
‘Til next time!
Get Call of the Overseer
Call of the Overseer
Do you have what it takes to save a higher being? Of course you do! Not like you have a choice.
Status | In development |
Author | Dragonicsdev |
Genre | Role Playing |
Tags | Fantasy, LGBT, RPG Maker |
More posts
- [Devlog 7: March 2022] Still devving, (temporarily) not loggingMar 31, 2022
- Devlog 6 [January 2022]Feb 01, 2022
- [Devlog 5: November 2021] Mostly-Main-Menu-ManagementNov 30, 2021
- [Devlog 4: September 2021] Menu's and DialoguesSep 30, 2021
- [Devlog 1+2: May 2021] Sprites? Yeah, Sprites!May 31, 2021
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