[Devlog 5: November 2021] Mostly-Main-Menu-Management
Hello! This is actually the last log of the year, huh? Well it’s been a wild year, and unfortunately, my devving took a backseat in the later half of it. So, this’ll be another shorter log.
(Also, you can also find (usually) monthly dev stream highlights on Twitch (link at end of log)! Though I did not have a stream in November 2021, I worked on sprites in October 2021’s stream).
In terms of visual stuff I can show, I basically finished up the main menu this month:
There still may be a few changes, of course.
And also made a little concept for an enemy:
You’ll encounter these lil dudes in a few areas!
Other than that… I’ve done a lot of work on figuring out the items & fortes (skills) that I’m happy with, and... there’s more stuff that I can’t visually show.
Honestly, Call of the Overseer isn’t really at a point where I can show many visual things. It’s a lot of rough placeholders for the foreseeable future, especially for the environment/battle. So I can’t say what exactly the next log will bring… but that’s enough for this log!
Everyone have a great rest of the year! See ya in January!
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Get Call of the Overseer
Call of the Overseer
Do you have what it takes to save a higher being? Of course you do! Not like you have a choice.
Status | In development |
Author | Dragonicsdev |
Genre | Role Playing |
Tags | Fantasy, LGBT, RPG Maker |
More posts
- [Devlog 7: March 2022] Still devving, (temporarily) not loggingMar 31, 2022
- Devlog 6 [January 2022]Feb 01, 2022
- [Devlog 4: September 2021] Menu's and DialoguesSep 30, 2021
- [Devlog 3: July 2021] *Customizing sfx* *Customizing sfx*Jul 30, 2021
- [Devlog 1+2: May 2021] Sprites? Yeah, Sprites!May 31, 2021
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