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Call of the Overseer
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[Devlog 7: March 2022] Still devving, (temporarily) not logging
March 31, 2022
by
Dragonicsdev
Hello! Time for the next, and final (for now) devlog! Nothing’s gone wrong with Call of the Overseer. I still am, and still will be, developing as I’m able. The issue is that I don’t work fast e...
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Devlog 6 [January 2022]
February 01, 2022
by
Dragonicsdev
Ah… the first log of 2022! A day late. I’ll keep it brief! It may have been obvious, but I’d been putting less time to work on CotO ever since around… September-ish? There’d been a few thing...
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[Devlog 5: November 2021] Mostly-Main-Menu-Management
November 30, 2021
by
Dragonicsdev
Hello! This is actually the last log of the year, huh? Well it’s been a wild year, and unfortunately, my devving took a backseat in the later half of it. So, this’ll be another shorter log. (Also...
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[Devlog 4: September 2021] Menu's and Dialogues
September 30, 2021
by
Dragonicsdev
Hey! Hello! How’s everyone? The log’s gonna be pretty short! Life, and all. Also, many things I’ve been working on aren’t... entirely devlog-friendly (lore, dialogue, story, gameplay spoilers(...
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[Devlog 3: July 2021] *Customizing sfx* *Customizing sfx*
July 30, 2021
by
Dragonicsdev
Howdy! So, it’s the end of July… time for the next devlog! This time, I just want to talk about what I have and have not done! In the last log, I said that by the middle of June, I would have a vi...
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[Devlog 1+2: May 2021] Sprites? Yeah, Sprites!
May 31, 2021
by
Dragonicsdev
#rpg maker, #fantasy
Devlog 1 [March 2021] can be found at these two links: [On RPGMaker . net] or [On the RPG Maker Forums] === Hello! It’s the end of May, which means it’s time for the next devlog! There’s a few t...
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