[Devlog 4: September 2021] Menu's and Dialogues
Hey! Hello! How’s everyone?
The log’s gonna be pretty short! Life, and all. Also, many things I’ve been working on aren’t... entirely devlog-friendly (lore, dialogue, story, gameplay spoilers(?), etc)...
So this time, I’ve...
- Made an in-game manual that tells you all about Status Effects, Stats, and Elements!
And maybe more if I think of anything else. Is there anything else you'd want to see in a manual like this?
Started implementing the new main menu!
A lot of it (pretty much all of it) is placeholder images at the moment, but it should be more presentable by the next log.
- Started adding a number of small features/etc, making sure everything’s compatible with each other before I get too far ahead.
And for the future, I’ve been considering drastically changing how “Dungeons” operate. For reference, in the current two demo’s, the only Dungeon is “Tower of Advancement α”. It operates the same as the “Field” present in the demo, save for the “Dungeon Skills” and overall puzzles.
I have plans to differentiate dungeons further and to make Fields more interesting (with their own puzzles), but for now, I just wanted to quickly mention it, even if this is still in the planning phase!
And... that’s about it. Again, pretty sparse this month, though I did have a dev stream (shuruzy, on twitch) a few days ago! What I worked on there were mostly things I didn’t feel was necessary to talk about as a devlog update, like dialogue, skill, and item improvements!
Until next time!
Get Call of the Overseer
Call of the Overseer
Do you have what it takes to save a higher being? Of course you do! Not like you have a choice.
Status | In development |
Author | Dragonicsdev |
Genre | Role Playing |
Tags | Fantasy, LGBT, RPG Maker |
More posts
- [Devlog 7: March 2022] Still devving, (temporarily) not loggingMar 31, 2022
- Devlog 6 [January 2022]Feb 01, 2022
- [Devlog 5: November 2021] Mostly-Main-Menu-ManagementNov 30, 2021
- [Devlog 3: July 2021] *Customizing sfx* *Customizing sfx*Jul 30, 2021
- [Devlog 1+2: May 2021] Sprites? Yeah, Sprites!May 31, 2021
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